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   <div id="projectbrief">An API for AI for StarCraft II</div>
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<li class="navelem"><b>sc2</b></li><li class="navelem"><a class="el" href="structsc2_1_1_game_info.html">GameInfo</a></li>  </ul>
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<div class="header">
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<a href="#pub-attribs">Public Attributes</a> &#124;
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<div class="title">sc2::GameInfo Struct Reference</div>  </div>
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<p>Initial data for a game and map.  
 <a href="structsc2_1_1_game_info.html#details">More...</a></p>

<p><code>#include &lt;<a class="el" href="sc2__map__info_8h_source.html">sc2_map_info.h</a>&gt;</code></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a>
Public Attributes</h2></td></tr>
<tr class="memitem:a9b00972b55c4b963c79afe256919631f"><td class="memItemLeft" align="right" valign="top"><a id="a9b00972b55c4b963c79afe256919631f"></a>
int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsc2_1_1_game_info.html#a9b00972b55c4b963c79afe256919631f">width</a></td></tr>
<tr class="memdesc:a9b00972b55c4b963c79afe256919631f"><td class="mdescLeft">&#160;</td><td class="mdescRight">World width of a map. <br /></td></tr>
<tr class="separator:a9b00972b55c4b963c79afe256919631f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a81e1a29b3074946432fff0d11ca6731f"><td class="memItemLeft" align="right" valign="top"><a id="a81e1a29b3074946432fff0d11ca6731f"></a>
int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsc2_1_1_game_info.html#a81e1a29b3074946432fff0d11ca6731f">height</a></td></tr>
<tr class="memdesc:a81e1a29b3074946432fff0d11ca6731f"><td class="mdescLeft">&#160;</td><td class="mdescRight">World height of a map. <br /></td></tr>
<tr class="separator:a81e1a29b3074946432fff0d11ca6731f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a4eca87fbfd989b2a3c8ea3346d2c3677"><td class="memItemLeft" align="right" valign="top"><a id="a4eca87fbfd989b2a3c8ea3346d2c3677"></a>
<a class="el" href="structsc2_1_1_image_data.html">ImageData</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsc2_1_1_game_info.html#a4eca87fbfd989b2a3c8ea3346d2c3677">pathing_grid</a></td></tr>
<tr class="memdesc:a4eca87fbfd989b2a3c8ea3346d2c3677"><td class="mdescLeft">&#160;</td><td class="mdescRight">Grid showing which cells are pathable by units. <br /></td></tr>
<tr class="separator:a4eca87fbfd989b2a3c8ea3346d2c3677"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:af0b251e21f771f06ca1927c9dff2e43b"><td class="memItemLeft" align="right" valign="top"><a id="af0b251e21f771f06ca1927c9dff2e43b"></a>
<a class="el" href="structsc2_1_1_image_data.html">ImageData</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsc2_1_1_game_info.html#af0b251e21f771f06ca1927c9dff2e43b">terrain_height</a></td></tr>
<tr class="memdesc:af0b251e21f771f06ca1927c9dff2e43b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Height map of terrain. <br /></td></tr>
<tr class="separator:af0b251e21f771f06ca1927c9dff2e43b"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a97b2e1a0e7b22105d52dd7761b16111f"><td class="memItemLeft" align="right" valign="top"><a id="a97b2e1a0e7b22105d52dd7761b16111f"></a>
<a class="el" href="structsc2_1_1_image_data.html">ImageData</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsc2_1_1_game_info.html#a97b2e1a0e7b22105d52dd7761b16111f">placement_grid</a></td></tr>
<tr class="memdesc:a97b2e1a0e7b22105d52dd7761b16111f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Grid showing which cells can accept placement of structures. <br /></td></tr>
<tr class="separator:a97b2e1a0e7b22105d52dd7761b16111f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:acf482bed6694db9ce4b7da0e139eac57"><td class="memItemLeft" align="right" valign="top"><a id="acf482bed6694db9ce4b7da0e139eac57"></a>
<a class="el" href="structsc2_1_1_point2_d.html">Point2D</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsc2_1_1_game_info.html#acf482bed6694db9ce4b7da0e139eac57">playable_min</a></td></tr>
<tr class="memdesc:acf482bed6694db9ce4b7da0e139eac57"><td class="mdescLeft">&#160;</td><td class="mdescRight">The minimum coordinates of playable space. Points less than this are not playable. <br /></td></tr>
<tr class="separator:acf482bed6694db9ce4b7da0e139eac57"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a5b6d4abc12023b79a197ca3071ee79c8"><td class="memItemLeft" align="right" valign="top"><a id="a5b6d4abc12023b79a197ca3071ee79c8"></a>
<a class="el" href="structsc2_1_1_point2_d.html">Point2D</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsc2_1_1_game_info.html#a5b6d4abc12023b79a197ca3071ee79c8">playable_max</a></td></tr>
<tr class="memdesc:a5b6d4abc12023b79a197ca3071ee79c8"><td class="mdescLeft">&#160;</td><td class="mdescRight">The maximum coordinates of playable space. Points greater than this are not playable. <br /></td></tr>
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std::vector&lt; <a class="el" href="structsc2_1_1_point2_d.html">Point2D</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsc2_1_1_game_info.html#a5b39c34817d8dd67e930d7628d9c32c1">enemy_start_locations</a></td></tr>
<tr class="memdesc:a5b39c34817d8dd67e930d7628d9c32c1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Positions of possible enemy starting locations. <br /></td></tr>
<tr class="separator:a5b39c34817d8dd67e930d7628d9c32c1"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a44cd71a765e383ef257e75ead9839d1c"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structsc2_1_1_interface_options.html">InterfaceOptions</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structsc2_1_1_game_info.html#a44cd71a765e383ef257e75ead9839d1c">options</a></td></tr>
<tr class="separator:a44cd71a765e383ef257e75ead9839d1c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ae7a02d8615163e50336d511bb9fd300c"><td class="memItemLeft" align="right" valign="top"><a id="ae7a02d8615163e50336d511bb9fd300c"></a>
std::vector&lt; <a class="el" href="structsc2_1_1_player_info.html">PlayerInfo</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><b>player_info</b></td></tr>
<tr class="separator:ae7a02d8615163e50336d511bb9fd300c"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Initial data for a game and map. </p>
</div><h2 class="groupheader">Member Data Documentation</h2>
<a id="a44cd71a765e383ef257e75ead9839d1c"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a44cd71a765e383ef257e75ead9839d1c">&#9670;&nbsp;</a></span>options</h2>

<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname"><a class="el" href="structsc2_1_1_interface_options.html">InterfaceOptions</a> sc2::GameInfo::options</td>
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<p>Types of data that will be in observations. </p><dl class="section see"><dt>See also</dt><dd><a class="el" href="structsc2_1_1_interface_options.html" title="Determines what type of data will be returned in observations. ">InterfaceOptions</a> </dd></dl>

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<hr/>The documentation for this struct was generated from the following file:<ul>
<li>include/sc2api/<a class="el" href="sc2__map__info_8h_source.html">sc2_map_info.h</a></li>
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